Thank you to for providing the original files. The translation is after the 8 pages in Japanese. 1995 - Prototype Guilty Gear: The Missing Link Article, English. NEW TRANSLATION: Dengeki PlayStation Oct. Of course, these graphics are still under development.' In Guilty Gear, the characters rendered with Silicon Graphics' workstations are imported into the game and animated. 'These characters were drawn using machines by Silicon Graphics, which have incredible graphical processing power. In fact this character isn't made of polygons at all,' reads the article as translated by Sol Radguy. 'The photo of the character on the left might make you think of polygons, but Thanks to sol Radguy translating the text now, however, we can read what ArcSys was planning to do with those models, and it's quite fascinating.
The one that immediately stands out is the second page showing off 3D renders of May and Sol Badguy that are very much not what appeared in the game. Appearing in the October issue of Dengeki PlayStation F almost 3 years before The Missing Link would actually release, Daisuke Ishiwatari and the developers shared a bunch of the early prototype concepts, artwork and details for Guilty Gear with some very interesting differences to the final product.