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Video game aesthetics extend beyond the sights and sounds encoded into datasets for electronic processing into the audiovisual worlds of player experience. They even extend beyond the feel and feelings produced by the cybernetic intersubjective assemblage of player and game at the threshold of the interface, which has become an important site of inquiry for game studies scholars. 3 Game aesthetics are strongly situated aesthetics: spatial and temporal contexts not only shape the meanings that players take away from gameplay experience, but they also determine the form and types of experience that unfold in play.

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